Adobe premiere pro cc classroom in a book free download.Adobe® Premiere® Pro CC Classroom in a Book® by
An audio track can be one of several types. Each track type is designed for specific types of audio clip. When you choose a particular track type, Premiere Pro shows the right controls to make adjustments to the sound, based on the number of audio channels in the track. For example, stereo clips need different controls than 5. The types of audio tracks are: Standard: These tracks are for both mono and stereo audio clips. Adaptive: Adaptive tracks are for mono, stereo, or multichannel audio and give you precise control over the output routing for each audio channel.
For example, you could decide the track audio channel 3 should be output to your mix in channel 5. This workflow is used for multilingual broadcast TV, where precise control of audio channels is used at the point of transmission.
Mono: This track type will accept only mono audio clips. The Submix options available in the Track Type menu are used in advanced audio mixing workflows. Premiere Pro makes sure clips go to the right kind of track. You will usually configure the project settings when creating the new project, but all of the options can be modified at any time.
Some special effects can be played immediately, combining your original video with the effect and displaying the results as soon as you click Play. Real-time playback is desirable because it means you can watch the results of your creative choices right away, staying in your creative flow without waiting. If you use lots of effects on a clip or if you use effects that are not designed for real-time playback, your computer may not be able to display the results at the full frame rate.
That is, Premiere Pro will attempt to display your video clips, combined with the special effects, but it will not show every single frame each second. Premiere Pro displays colored lines along the top of the Timeline panel, where you build sequences, to tell you when extra work is required to play back your video. No line, a green line, or a yellow line means Premiere Pro expects to be able to play without dropping frames. A red line means Premiere Pro may drop frames when playing that section of the sequence.
Real-time playback can make a difference to your editing experience and your ability to preview the effects you apply with confidence. If frames are being dropped, there is a simple solution: preview rendering.
When you render, Premiere Pro creates new media files that look like the results of your effects work and then plays back those files in place of the original footage. The rendered preview is a regular video file, so playback is at reasonable quality and full frame rate, without your computer having to do any extra work. You render effects in a sequence by choosing a render command from the Sequence menu.
Many menu items display a keyboard shortcut on the right. What do rendering and real time mean? As something is visualized, it takes up paper and takes time to draw.
Imagine you have a piece of video that is too dark. You add a visual effect to make it brighter, but your video-editing system is unable to both play the original video and make it brighter at the same time. When your edited sequence plays, sections that are rendered display the newly rendered video file instead of the original clip or clips. The process is invisible and seamless. In this example, the rendered file would look like the original video file but brighter.
When the part of your sequence with the brightened clip is finished, your system invisibly and seamlessly switches back from playing the preview file to playing the other original video files in the sequence. The downside of rendering is that it takes up extra space for media storage, and it takes time.
The upside with rendering is that you can be confident your system will be able to play the results of your effect at full quality, with all the frames per second. Real-time playback, by contrast, is immediate!
When using a real-time special effect, your system plays the original video clip combined with the special effect right away, without waiting for the effect to render. The only limitation with real-time performance is that the amount you can do without rendering depends on how powerful your system is.
More effects are more work to play back, for example. Back in the Project Settings dialog box, in the Video Rendering And Playback settings, if the Renderer menu is available, it means you have graphics hardware in your computer that meets the minimum requirements for GPU acceleration and it is installed correctly. The menu has two types of setting you will choose between: Mercury Playback Engine GPU Acceleration: If you choose this rendering option, Premiere Pro will send many playback tasks to the graphics hardware on your computer, giving you lots of real-time effects and smooth playback of mixed formats in your sequences.
Performance can vary and some graphics hardware configurations allow multiple types of acceleration, so you may need to experiment to find the best option for your system. You may also see an option described as deprecated in the Renderer menu.
This uses an approach to hardware acceleration that will work but is less efficient than the other options. You will almost certainly want to choose GPU acceleration and benefit from the additional performance if you can.
However, if you experience performance or stability issues using GPU acceleration, choose the Software Only option in this menu. You can change these options at any time— including in the middle of working on a project.
Playback performance: Premiere Pro plays back video files with great efficiency, even when working with the types of video that are difficult to play back, such as H. The results are even better performance and responsiveness when working with sequences, and many special effects will play in real time, without dropping frames. For more information about supported graphics cards, see helpx. Setting the video and audio display formats The next two areas of the General tab in the Project Settings dialog box allow you to choose how Premiere Pro should measure time for your video and audio clips.
The correct choice for a given project largely depends on whether you are working with video or celluloid film as your source material. The choices are as follows: Timecode: This is the default option. Timecode is a universal system for counting hours, minutes, seconds, and individual frames of video. The same system is used by cameras, professional video recorders, and nonlinear editing systems around the world. This system counts the number of feet plus the number of frames since the last foot.
Frames: This option counts the number of frames of video. This is sometimes used for animation projects. For now, leave Video Display Format set to Timecode. The Audio Display Format menu For audio files, time can be displayed as samples or milliseconds. Audio Samples: When digital audio is recorded, the sound level technically, air pressure level as captured by the microphone is sampled thousands of times a second.
In the case of most professional video cameras, this happens at least 48, times per second. When playing clips and sequences, you can choose to display time as hours, minutes, seconds, and frames, or as hours, minutes, seconds, and samples. Milliseconds: With this mode chosen, time can be displayed as hours, minutes, seconds, and thousandths of a second instead of samples.
By default, you can zoom the Timeline enough to view individual sequence clip segment frames. However, you can easily switch to showing the audio display format instead. This powerful feature lets you make the tiniest adjustments to your audio. About seconds and frames When a camera records video, it captures a series of still images of the action.
When it captures enough images each second, the result looks like moving video during playback. Each picture is called a frame, and the number of frames each second is usually called frames per second fps , or the recording or playback frame rate.
It could be any number, including Most cameras allow you to choose between more than one frame rate and more than one frame size. However, there may be times you need to capture from videotape.
The Capture Format menu under Capture in the Project Settings dialog box tells Premiere Pro what videotape format you are using when capturing video to your storage drive. Capturing from third-party hardware If you have additional third-party hardware installed, you can connect your video deck for capture. Note The Mercury Playback Engine can share performance with video input and output hardware for playback, thanks to a feature called Adobe Mercury Transmit.
The software installer will usually discover Premiere Pro on your computer, automatically adding extra options to this menu and to others. Follow the directions provided with your third-party equipment to configure new Premiere Pro projects. For more information about the video-capture hardware and video formats supported by Premiere Pro, visit helpx. Ignore this setting for now because you will not be capturing from a tape deck in this lesson, and you can change the setting as needed later.
With this option selected, when you change name of a clip, or the color of the label assigned to a clip, all copies of the clip used anywhere in the project will update accordingly. If this option is not selected, only the copy you select will be changed. Both options can be useful, depending on your chosen workflow for a particular project. Leave this deselected for now, and click the Scratch Disks area to view the options. Setting up the scratch disks Whenever Premiere Pro captures records video from tape, renders special effects, saves backup copies of the project file, downloads content from Adobe Stock, or imports animated motion graphics templates, or whenever you record a voiceover, new files are created.
The various scratch disks are the locations where these files are stored. Though they are described as disks, they are actually folders. Some of the files that are stored will be temporary, and some will be new media created in Premiere Pro or imported.
Scratch disks can be stored on physically separate disks, as the name suggests, or in any subfolder on your storage. Scratch disks can be located all in the same place or in separate locations, depending on your hardware and workflow requirements. (https://almomento.net) There are generally two approaches to storage for video editing: Project-based setup: All associated media files are stored with the project file in the same folder. This is the default option for scratch disks and the simplest to manage.
System-based setup: Media files associated with multiple projects are saved to one central location often high-speed network-based storage , and the project file is saved to another location. This might include storing different kinds of media files in different locations.
To change the location of the scratch disk for a particular type of data, choose a location from the menu next to the data type. The choices are: Documents: Stores the scratch disk in the Documents folder in your system user account. Same As Project: Stores the scratch disk with the project file. This is the default option. This option is automatically chosen if you click Browse and choose a specific location for the scratch disk.
Below each Scratch Disk location menu, a file path shows the current setting and the disk space available at that location. Your scratch disks might be stored on local hard drives or on a network-based storage system; any storage location your computer has access to will work.
However, the speed and responsiveness of your scratch disks can have a big impact on both playback and rendering performance—choose fast storage if possible. Using a project-based setup By default, Premiere Pro keeps newly created media together with the associated project file this is the Same As Project option.
Keeping everything together this way makes finding relevant files simple. It also makes it easier to stay organized if you move media files into the same folder before you import them into the project.
You can use subfolders to keep your project media, notes, scripts, and associated assets organized. Using a system-based setup Some editors prefer to have all their media stored in a single location, for all projects. Others choose to store their capture folders and preview folders in a different location from their project.
This is a common choice in editing facilities where multiple editors share several editing systems, all connected to the same networkbased storage. This is slower and more complex when your media files are distributed across multiple storage locations. Typical drive setup and network-based storage Although all file types can coexist on a single hard drive, a typical editing system will have two hard drives: Drive 1, dedicated to the operating system and programs, and Drive 2 often a faster drive , dedicated to media, including captured video and audio, video and audio preview files, still images, and exported media.
Some storage systems use local computer networks to share storage between multiple systems. If this is the case for you, check with your system administrators to make sure you have the right settings and then check the performance. Setting up a Project Auto Save location In addition to choosing where new media files are created, you can set the location to store automatically saved project files.
These are additional backup copies of your project file that are created automatically while you work. Storage drives occasionally fail, and you may lose files stored on them without warning. If you use a synchronized file sharing service like Dropbox, OneDrive, or Google Drive, storing your auto-save files using that service will mean you always have access to all your automatically saved project files.
In addition to storing automatically saved project files in the location you choose, Premiere Pro can store a backup of your most recent project file in your Creative Cloud Files folder. This folder is created automatically when you install Adobe Creative Cloud, allowing you to access files in any location where Creative Cloud is installed and you are logged in.
Creative Cloud Libraries downloads You can also use the Creative Cloud Files folder to store media files that you can access from any system. Collaborators on a project can use the Creative Cloud Files folder to store and share standard assets like logos or graphic elements. Use the Libraries panel in Premiere Pro to access these files.
When you add items to the current project in this way, Premiere Pro will create a copy of them in the scratch disk location you choose here. Motion Graphics template media Premiere Pro can import and display prebuilt animated Motion Graphics templates and titles that have been created with After Effects or Premiere Pro.
When you import a Motion Graphics template into the current project, a copy will be stored in the location you choose. For this project, leave all your scratch disks set to the default option: Same As Project.
Choosing ingest settings Professional editors describe adding media to a project as importing or ingesting. The two words are often used interchangeably but actually have different meanings.
When you import a media file into a Premiere Pro project, a clip is created in the project that is linked to the original file. When you enable the ingest options, things are a little bit different. In the Ingest Settings area, you can enable the Ingest option and choose what to do with media files before they are imported. You can: Note There are several ways to import clips into a project. Once ingest options are enabled, they are applied regardless of the import method you use.
Existing clips that have already been imported into your project will not have ingest options applied automatically. Copy the media files to a new storage location. This option is useful if you want to be sure all your media is in one folder.
This option is useful if you choose to standardize your media as part of a larger-scale workflow. Create Proxies of the media file. This option converts them to lower-resolution files that are easier for a lower-powered computer to play and that take up less storage space.
The original media is always available too, and you can switch between the full-quality and proxy-quality files whenever you like. Copy And Create Proxies to combine copying the original media files to a new location and creating proxies for them. Now that you have checked that the settings are correct for this project, click OK to apply any changes.
Save, and close the project. Both are often described as VR video, or immersive video, where multiple cameras or an extremely wide lens are used to capture a video image that can be viewed with a VR headset to create an immersive experience. On the VR Video tab in the New Sequence dialog box, you can specify the angle of view captured so Premiere Pro can accurately display the image. VR video is beyond the scope of this book, but it is well worth exploring when you have mastered the basics of video editing.
What is the purpose of the Settings tab in the New Sequence dialog box? How should you choose a sequence preset? What is timecode? How do you create a custom sequence preset?
How can you choose where to store temporary files created automatically while editing? The Settings tab is used to customize an existing preset or to create a new custom preset.
Premiere Pro makes this easy by describing the presets in terms of camera systems. Timecode is the universal system for measuring time in hours, minutes, seconds, and frames. The number of frames per second varies depending on the recording format.
Use the Scratch Disks settings, which can be found in the Project Settings to specify locations for newly created files. Use the Import command to load graphic files. Work with proxy media. Use Adobe Stock. Choose where to store cache files. Record a voice-over.
This lesson will take about 75 minutes to complete. However you approach editing sequences, importing clips to the Project panel and getting them organized are the first steps.
This might include video footage, animation files, narration, music, atmospheric sound, graphics, or photos. With the exception of graphics and titles that you create in Premiere Pro, items in sequences always appear in the Project panel. For example, if you import a video clip directly to a sequence, it will automatically appear in the Project panel. Continue to work with your project file from the previous lesson, or open it from your hard drive.
Browse to Lessons, and save the project with the name My Lesson The pointer is called a clip, and you can think of a clip as a special kind of alias macOS or shortcut Windows. A copy of the clip is added to the sequence with instructions to play only the part you selected. This changes the apparent duration in the sequence, even though the full original duration in the media file is unchanged and still available.
Also, if you add an effect to a clip to brighten the image, the effect is applied to the clip, not the media file it links to. Media can be imported in three principal ways. By using the Media Browser. Tip Another way to open the Import dialog box is to double-click an empty area of the Project panel. Tip When project ingest options are enabled, they are applied to all newly imported media, regardless of the way it is imported.
This means you can avoid dealing with complex camera folder structures and instead work with easyto-browse thumbnails and metadata. Being able to see this metadata which contains important information, such as clip duration, recording date, and file type makes it easier to select the correct clip in a long list. Like any other panel, you can position the Media Browser in another panel group by dragging its panel name sometimes referred to as the panel tab.
You can also undock it to make it a floating panel by clicking the menu next to the panel name and choosing Undock Panel.
The contents of your storage are displayed as navigation folders on the left, with buttons to navigate forward and backward at the top. Opening or browsing projects Premiere Pro allows you to open multiple project files at the same time. This makes it easy to copy clips from one project to another. You can also browse inside another project file in the Media Browser panel. Use the Media Browser to locate the project file and double-click it to view its contents.
You can select and import clips and sequences to your current Project panel. Projects you browse inside using the Media Browser panel are locked, meaning you cannot make unwanted changes. When copying clips or sequences from one project to another, you are not copying media files—only clips that link to the media files. You will have to organize the associated media files manually. Once you have selected a folder or media file, you can use arrow keys to select items. There are several benefits to using the Media Browser: Filtering the display while browsing a folder.
Correctly displaying media that spans clips across multiple camera media cards. Premiere Pro will automatically import the files as a single clip even if a longer video file filled a storage card and continued onto another.
Viewing and customizing the kinds of metadata to display. When to use the Import command Using the Import command is straightforward and may match your experience in other applications. This method works best for self-contained assets such as graphics and audio files or video files like. This importing method is not ideal for file-based camera footage, which often uses complex folder structures with separate files for audio, video, and important additional data describing the footage metadata , or for RAW media files.
You may decide it will be more efficient to work with low-resolution copies of your media while you edit and to switch to the full, original-resolution media just before you check your effects and output your finished work. You can switch between the two types of media whenever you like. Premiere Pro can automate creating proxy files during import. You define the options for ingesting media and creating proxy files using the Ingest Settings tab of the Project Settings dialog box: Copy: When you import media files, Premiere Pro will copy the original files to a location you choose from the Primary Destination menu below.
This is a valuable option if you are importing media files directly from your camera storage, because media files must be available to Premiere Pro when your cards are not connected to the computer. Transcode: When you import media files, Premiere Pro will convert the files to a new format and codec based on the preset you choose and will place the new files in a destination location you choose. This is useful if you are working in a post-production facility that has adopted a standard format and codec for all projects—sometimes called a mezzanine media file.
Create Proxies: When you import media files, Premiere Pro creates additional copies that are lower resolution, based on the preset you choose, and stores them in the location you choose from the Proxy Destination menu. This is useful if you are working on a lower-powered computer or you want to temporarily save on storage space while traveling with a copy of your media. You would not want to use these files for your final delivery, but they open up the option of using a number of collaborative workflows as well as speeding up effect configuration.
This helps ensure the files have copied correctly at the expense of extra time to perform the copy. Tip You can add a Toggle Proxies button to the Source Monitor or Program Monitor to quickly switch between viewing proxy or original media.
Copy and Create Proxies: When you import media files, Premiere Pro will copy the original files to a location you choose in the Primary Destination menu and create proxies that are stored in the Proxy Destination menu. This dialog box contains the original project setup options you saw when creating the new project. You can change any setting at any time. By default, all the Ingest options are deselected. Whichever ingest options you choose, those actions will be performed regardless of the way you import media files from now on.
Importantly, files you have already imported are not affected. Enable Ingest by selecting it, and open the adjacent menu to see the options. Choose Create Proxies, open the Preset menu, and try choosing a few options. Look at the Summary in the lower part of the dialog box that explains each option.
When you have finished looking at the settings, click Cancel to exit without applying any of the options. Note When you output a sequence that is set to display proxy media, the full-quality original media is automatically used rather than the low-resolution proxy media for the export. This was just an introduction to the proxy media workflow. For more information about managing proxy files, linking proxy media, and creating new proxy file presets, see the Adobe Premiere Pro Help.
Note To complete this lesson, you will import files from your computer. Be sure you have copied all the lesson files included with this book to your computer. For best results, follow these guidelines no need to follow along for now : Create a new media folder for each project. This will make it easier to differentiate between projects when cleaning up your storage.
Copy camera media to your editing storage with the existing folder structure intact. Be sure to transfer the complete data folder directly from the root directory of the card. For best results, consider using the transfer application that is often included by the camera manufacturer to move your video files.
Check that all media files have been copied and that the original card and the copied folder sizes match. Clearly name the copied folder of the media with the camera information, including card number and the date of the shoot. Create a second copy of the media on a physically separate drive in case of hardware failure. Really do actually create that second copy of your media on a physically separate drive! Storage can fail without warning… Ideally, create a long-term archive copy of your media using another backup method, such as LTO tape a popular long-term storage system , an external storage drive, or cloud-based file storage.
This is no problem for Premiere Pro because you can mix different types of media in the same sequence. Also, the Media Browser can display almost any media file type. If your system hardware struggles to play highresolution media, you may find it helpful to use proxy files while editing.
Image sequences, including DPX. Blackmagic CinemaDNG. Phantom Cine camera. It has Forward and Back buttons to go through your recent navigation. The contents of a storage location selected in the left area are displayed on the right. Note When importing media, be sure to copy the files to your local storage, or use the project ingest options to create copies before removing your memory cards or external drives.
Continue working with your My Lesson Note When you open a project created on another computer, you may see a message warning you about a missing renderer. It indicates that the project was last saved with project settings configured for a different or missing GPU.
Begin by resetting the workspace to the default; in the Workspaces panel, click Editing. Then, open the panel menu adjacent to the Editing option, and choose Reset To Saved Layout or double-click the Editing workspace name.
Click the Media Browser panel name to bring it to the front of the panel group it should be docked with the Project panel by default. Tip It can be difficult to find the right key in some keyboard layouts.
For this sequence, use the default settings. Take a moment to familiarize yourself with the description. Click in the Sequence Name box, and name your sequence First Sequence. Click OK to create the sequence. You have made a new project and sequence with Premiere Pro. Formats and codecs Video and audio files have a particular format, that is, a frame rate, frame size, audio sample rate, and so on.
Codec is a shortening of the words coder and decoder. The media file is referred to as the wrapper, and the video and audio inside the file are sometimes referred to as the essence. Premiere Pro can work natively with a wide range of video and audio formats and codecs and will often play back mismatched formats smoothly. The essential factors are always the same: the number of frames per second, the frame size the number of pixels in the picture horizontally and vertically , and the audio format.
If you were to turn your sequence into a media file without applying a conversion, then the frame rate, audio format, frame size, and so on, would all match the settings you chose when creating the sequence.
Choose the DSLR p30 preset again by clicking its name. The detailed settings are accessible by clicking the Settings tab in the New Sequence dialog box. Remember, Premiere Pro will automatically conform footage you add to your timeline so that it matches your sequence settings, giving you a standard frame rate and frame size, regardless of the original clip format.
Tip For now, leave the settings as they are, but review the way the preset is going to configure the new sequence. Look at each setting from top to bottom to build familiarity with the choices required to configure a sequence. If you are not intending to broadcast your video this way but instead intend to distribute your creative work online, you may as well change this to 30 fps to accurately measure playback duration. To do so, first choose a sequence preset that matches your media closely and then make custom selections in the Settings and Tracks areas of the New Sequence dialog box.
Having adjusted the settings, you can save your custom preset for future use by clicking the Save Preset button near the bottom of the Settings section. If you save a preset, you can give your customized project settings preset a name in the Save Settings dialog box, add notes if you want, and click OK.
The preset will appear in a Custom folder under Sequence Presets. For complete flexibility, change the Editing Mode menu to Custom. Without this option, you might see minor artifacts or noise in the picture when making images smaller. Without GPU acceleration, this option will impact playback performance and file export times. Both of these options can be turned off or on at any time, so you can edit without them to maximize performance and then turn them on when you output your finished work.
Tracks are horizontal areas in the Timeline panel that hold clips in a particular position in time. If you have more than one video track, any video clips placed on an upper track will appear in front of clips on a lower track. The Tracks tab in the New Sequence dialog box allows you to preselect the track types for the new sequence. This is perhaps most useful when creating a sequence preset with names already assigned to audio tracks. All audio tracks are played at the same time, creating a complete audio mix.
To create a mix, simply position your audio clips on different tracks, lined up in time. Narration, sound bites, sound effects, and music can be organized by putting them on different tracks. You can also rename tracks, making it easier to find your way around more complex sequences.
Premiere Pro lets you specify how many video and audio tracks will be included when the sequence is created. For now, choose Stereo. An audio track can be one of several types. Each track type is designed for specific types f audio.
When you choose a particular track type, Premiere Pro gives you the right controls to make adjustments to the sound, based on the number of audio channels in the track. For example, stereo clips need different controls than 5. The types of audio tracks are as follows: Standard: These tracks are for both mono and stereo audio clips.
Adaptive: Adaptive tracks are for mono, stereo, or multichannel audio and give you precise control over the output routing for each audio channel. For example, you could decide the track audio channel 3 should be output to your mix in channel 5. This workflow is used for multilingual broadcast TV, where precise control of audio channels is used at transmission.
Mono: This track type will accept only mono audio clips. When you add a clip to a sequence that has both video and audio, Premiere Pro makes sure the audio channels go to the right kind of track. L E o R video Premiere Pro offers exceptional support for video and video. Both are often described as VR video, or immersive video, where multiple cameras, or a very wide lens, are used to capture a video image that can be viewed with a VR headset to create an immersive experience.
On the VR Video tab in the New Sequence dialog box, you can specify the angle of view captured so Premiere Pro can accurately display the image. VR video is beyond the scope of this book, but it is well worth exploring when you have mastered the basics of video editing.
What is the purpose of the Settings tab in the New Sequence dialog box? How should you choose a sequence preset? What is timecode? How do you create a custom sequence preset? The Settings tab is used to customize an existing preset or to create a new custom preset. Premiere Pro makes this easy by describing the presets in terms of camera systems.
Timecode is the universal system for measuring time in hours, minutes, seconds, and frames. The number of frames per second varies depending on the recording format. To create a sequence, you need to import media files into your project. This might include video footage, animation files, narration, music, atmospheric sound, graphics, or photos.
Everything you include in a sequence must be imported before it can be used. Any item included in a sequence will always also be included in the Project panel. Whichever way you approach editing sequences, importing clips to the Project panel and organizing them is the first step. Continue to work with your project file from the previous lesson, or open it from your hard drive.
The pointer is called a clip, and you can think of a clip as a special kind of alias macOS or shortcut Windows. A copy of the clip is added to the sequence with instructions to play only the part you selected. This changes the apparent duration in the sequence, even though the full original duration in the media file is unchanged.
Also, if you add an effect to a clip to brighten the image, the effect is applied to the clip, not the media file it links to. Media can be imported in two principal ways. Using the Media Browser. Being able to see this metadata which contains important information, such as clip duration, recording date, and file type W makes it easier to select the correct clip in a long list.
Tip If you want to import assets used in another Premiere Pro project, you can browse inside that project in the Media Browser panel. You can select and import clips and sequences to your current Project panel. Like any other panel, you can position the Media Browser in another panel group by dragging its panel name sometimes referred to as the panel tab.
You can also undock it to make it a floating panel by clicking the menu next to the panel name and choosing Undock Panel. The contents of your storage are displayed as navigation folders on the left, with buttons to navigate forward and backward at the top.
You can use arrow keys to select items. There are several benefits to using the Media Browser: Note You can open multiple project files at the same time. This makes it easy to copy clips from one project to another. If you do, remember you are copying the clip and not the media it links to. Viewing and customizing the kinds of metadata to display. Correctly displaying media that has spanned clips across multiple camera media cards.
Premiere Pro will automatically import the files as a single clip even if a longer video file filled a storage card and continued onto a second. You can switch between the two whenever you like.
Premiere Pro can automate creating proxy files during import. This dialog box contains the original project setup options you saw when creating the project. You can change any setting at any time. By default, all the Ingest options are deselected.
Whichever ingest option you choose, the actions will be performed regardless of the way you import media files from now on. Files you have already imported are not affected.
Enable Ingest by selecting it, and open the first menu to see these options: 1. Copy: When you import media files, Premiere Pro will copy the original files to a location you choose from the Primary Destination menu below.
This is a valuable option if you are importing media files directly from your camera storage, since media files must be available to Premiere Pro when your cards are not connected to the computer. Transcode: When you import media files, Premiere Pro will convert the files to a new format and codec based on the preset you choose and will place the new files in a destination location you choose.
Create Proxies: When you import media files, Premiere Pro creates additional copies that are lower resolution, based on the preset you choose, and stores them in the location you choose from the Proxy Destination menu. You would not want to use these files for your final delivery, but they open up the option of using a number of collaborative workflows as well as speeding up effect configuration.
Copy and Create Proxies: When you import media files, Premiere Pro will copy the original files to a location you choose in the Primary Destination menu and create proxies that are stored in the Proxy Destination menu. Tip You can add a Toggle Proxies button to the Source Monitor or Program Monitor to quickly switch between viewing proxy or original media.
Choose Create Proxies, open the Preset menu, and try choosing a few options. Look at the Summary in the lower part of the dialog box that explains each option.
When you have finished looking at the settings, click Cancel to exit without applying any of the options. This was just an introduction to the proxy media workflow. For more information about managing proxy files, linking proxy media, and creating new proxy file presets, see the Adobe Premiere Pro Help. Note To complete this lesson, you will import files from your computer.
Be sure you have copied all the lesson files included with this book to your computer. For best results, follow these guidelines no need to follow along for now : Create a new media folder for each project. Copy camera media to your editing storage with the existing folder structure intact. Be sure to transfer the complete data folder directly from the root directory of the card.
For best results, consider using the transfer application that is often included by the camera manufacturer to move your video files, or explore Adobe Prelude CC, which can automate much of this process. Check that all media files have been copied and that the original card and the copied folder sizes match.
Clearly name the copied folder of the media with the camera information, including card number and the date of the shoot. Create a second copy of the media on a physically separate, second drive in case of hardware failure. Really do actually create that second copy of your media on a physically separate drive!
Importing from Adobe Prelude Adobe Prelude is designed to allow producers or assistants to quickly and efficiently ingest, log, and transcode media convert format and codec for tapeless workflows.
Launch Adobe Prelude. Open the project you want to transfer, and select one or more items in the Project panel. Adobe Prelude has a similar appearance to Premiere Pro but with simplified controls.
Select the Project check box. Enter a name in the Name field. In the Type menu, choose Premiere Pro. Click OK. The Choose Folder dialog box opens. Navigate to a destination for the new project, and click Choose. A new Premiere Pro project is created. You can open the Premiere Pro project file directly, or you can import it into an existing project.
This is no problem for Premiere Pro because you can mix different types of media in the same sequence. Also, the Media Browser can display almost any media file type. AVCHD cameras. Apple ProRes. Image sequences, including DPX. Blackmagic CinemaDNG. Phantom Cine camera.
It has Forward and Back buttons to go through your recent navigation. It also has a list of shortcuts on the side. Finding materials is easy. Note When importing media, be sure to copy the files to your local storage, or use the project ingest options to create copies before removing your memory cards or external drives.
Note When you open a project created on another computer, you may see a message warning you about a missing renderer. Continue working with your My Lesson Click the Media Browser panel name to bring it to the front of the panel group it should be docked with the Project panel by default. Tip Some keyboard layouts make it difficult to find the right key. The Media Browser panel should now fill the screen.
You may need to adjust the width of columns to make it easier to see items. Click the Thumbnail View button at the bottom left of the Media Browser panel, and drag the resize slider next to it to enlarge the thumbnails of the clips.
You can use any size you like. Note The Media Browser filters out nonmedia and unsupported files, making it easier to browse for video or audio assets. You can hover your pointer over any unselected clip thumbnail, without clicking, to see a preview of the clip contents. Click any clip once to select it. You can now preview the clip using keyboard shortcuts. When a clip is selected while in thumbnail view, a small preview timeline appears under the clip. Press the L key to play a clip.
To stop playback, press the K key. To play backward, press the J key. Experiment with playing back other clips. You should be able to hear the clip audio during playback. You can press the J or L key multiple times to increase the playback rate for fast previews. Use the K key or the spacebar to pause playback. Having completed the process of importing, the Project panel opens automatically and displays the clips you just imported.
Like the Media Browser panel, clips in the Project panel can be viewed as icons or as a list, with information about each clip displayed. Switch between these two viewing modes by clicking the List View button or Icon View button , at the bottom left of the Project panel. Making the most of the Media Browser The Media Browser has a number of features that make it easy to navigate your storage. The Forward and Back buttons work like those in a web browser, allowing you to navigate to locations you have viewed previously.
If you expect to import files from a location often, you can add the folder to a list of favorites at the top of the navigation panel. You can limit the types of files displayed to make it easier to browse large folders by opening the File Types Displayed menu. You can open multiple Media Browser panels and access the contents of several different folders at once.
By default, limited information about clips is displayed in the list view. To display more information, you can add multiple columns of metadata by clicking the panel menu and choosing Edit Columns. In the Edit Columns dialog box, select each type of metadata you would like to display. People expect graphics to both convey information and add to the visual style of a final edit. Premiere Pro can import just about any image and graphic file type.
Anyone who works with print graphics or performs photo retouching has probably used Adobe Photoshop. Importing single-layer image files Most graphics and photos you will work with will have a single layer—one flat grid of pixels that you can work with as a simple media file. Select the Project panel. When the Project panel is in icon view, it displays the contents of graphics as thumbnails. A good example is Dynamic Link. This allows you to import After Effects compositions which are a little like Premiere Pro sequences into a Premiere Pro project in a way that creates a live connection between the two applications.
Once added in this way, the After Effects compositions will look and behave like any other clip in your Premiere Pro project. Importing layered Adobe Photoshop files Adobe Photoshop can create graphics with multiple layers.
Layers are similar to tracks in a Premiere Pro sequence and allow for separation between visual elements. You can import Photoshop document layers into Premiere Pro individually to allow for isolation when making adjustments or animation. These are layers with layer visibility turned off in Photoshop but not deleted. Premiere Pro honors the layer selection automatically on import. Merge All Layers: This merges all layers into one, importing the file into Premiere Pro as a single, flattened clip.
Merged Layers: This merges only the specific layers you select in this dialog box into a single, flattened clip. Individual Layers: This imports only the specific layers you select in this dialog box, with each layer becoming a separate clip in a bin in the Project panel.
Sequence: This imports only the layers you select in this dialog box, each as a single clip. Premiere Pro then automatically creates a new sequence with its frame size based on the imported PSD dimensions containing each clip on a separate track matching the original stacking order. Tip There are good reasons to import individual PSD layers with separate layer sizes. For example, some graphic designers create multiple images for editors to incorporate into video edits, with each image occupying a different layer in the PSD.
If you choose Sequence or Individual Layers, you can choose one of the following from the Footage Dimensions menu: 1. Document Size: This brings all the selected layers into Premiere Pro at the size of the original Photoshop document.
Layer Size: This matches the frame size of the new Premiere Pro clips to the frame size of their individual layers in the original Photoshop file. Layers are also then centered in the frame, losing their original relative positioning. For this exercise, choose Sequence, and choose Document Size. Sequences have a unique icon in List view Icon view and displayed over their thumbnail in. Note Remember, bins in the Project panel look and behave a lot like folders in your computer file system.
Bins exist only inside the project file and are a great way to stay organized. Image tips for Adobe Photoshop files Here are a few tips for importing images from Adobe Photoshop: 1. Remember that when you import a layered Photoshop document as a sequence, the frame size in Premiere Pro will be the same as the pixel dimensions of the Photoshop document. If you do plan to zoom or pan, create images so that the resulting zoomed or panned area of the image has a frame size at least as large as the frame size of the sequence.
Importing large image files uses more system memory and can slow down your system. As with any other media you import, changes made to the PSD file will update automatically in Premiere Pro when the file is saved. This means a designer can continue to work on an image you have already incorporated into a sequence. Look at the sequence in the timeline. The contents of the sequence are displayed in the Program Monitor. Try clicking the Toggle Track Output button at the left of the timeline for each track to reveal and hide the content on each layer.
Bins have the same options as the Project panel, and opening multiple bins to browse their contents is a common way to navigate the available media in a project. Vector graphics are mathematical descriptions of shapes rather than drawn pixels. This means you can scale them to any size and they always look sharp. Vector graphics are typically used for technical illustrations, line art, or complex graphics.
A clip linked to the Illustrator file you imported will appear in the Project panel. Notice the black text in the logo disappears into the black background of the Source Monitor. If you have Illustrator installed on your computer, choosing Edit Original will open this graphic in Illustrator, ready to be edited. It always merges them into a single layer clip. This conversion happens during import automatically, so be sure your graphics are configured to be large enough in Illustrator before importing them into Premiere Pro.
Premiere Pro sets all empty areas of Illustrator files as transparent so that clips on lower tracks in your sequence will show through. You can select a whole folder. Try this now. Premiere Pro imports the folder and its contents, including two subfolders containing photos. You can click the disclosure triangle next to any bin to toggle the display of its contents. If so, an information message will inform you that some files could not be imported.
Importing VR video What is often referred to as VR video is really video that is best viewed using a VR headset as it captures an image in all degrees. When wearing a VR headset to view this kind of video, you can turn your head to look in different directions. There is no special import process for video—you can use the regular Import option, or you can use the Media Browser panel and import as you would any other video.
Premiere Pro expects prestitched equirectangular media, so you will have to use another application to prepare your media in this way prior to import. The excellent video workflows in Premiere Pro are beyond the scope of this book—check the online help for more information. Adobe Stock offers millions of images and videos you can easily incorporate into your sequences via the Libraries panel.
Note You may have noticed the word conform is used to describe both the way clip playback is adjusted to match sequence settings and the way certain formats are processed when imported to Premiere Pro. This is particularly true for highly compressed formats, and the process is called conforming. If necessary, imported audio files are automatically conformed to a new CFA file conformed audio file.
Most MPEG files are indexed, leading to an extra. The media cache improves preview playback performance by making it easier for your editing system to decode and play media. You can customize the cache to further improve performance. A media cache database helps Premiere Pro manage these cache h iles, which are shared between multiple Creative Cloud applications. Here are the options: To move the media cache files or the media cache database to a new location, click the appropriate Browse button, select the desired location, and click Choose macOS or Choose Folder Windows.
In most cases, you should not move the media cache database during an editing project. Select Save. If you want to keep everything in one central folder, leave this option unselected. You should clean the media cache database on a regular basis to remove old conformed and indexed files that are no longer required.
To do so, click the Delete Unused button. Any connected drives will have their cache files removed. The Media Cache Management options allow you to configure a degree of automation in the management of caches files. Click Cancel to close the Preferences dialog box without saving your changes.
Tape vs. To bring footage from tape into a Premiere Pro project, you can capture it. Capture digital video from tape to your system storage before using it in a project. There are three basic approaches: You can capture your entire videotape as one long clip. With some tape formats, you can use the scene detection feature in Premiere Pro to automatically create separate clips based on every time you pressed Record on your camera.
These come in several form factors, including internal cards and breakout boxes that connect via FireWire, USB 3. This can be helpful because it will give you a sense of timing for your edits. Try recording a scratch audio track. You may need to consult the documentation for your computer or sound card. Online files includes sample media files for all of the book’s projects. Includes Web Edition with step-by-step video instruction and quizzes so learners can test themselves.
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Show details Hide details. Choose items to buy together. Get it by Tuesday, September Get it 29 Sep – 6 Oct. Customers who viewed this item also viewed. Page 1 of 1 Start over Page 1 of 1. Maxim jago. This will take my videos to a whole new Level.
I can highly recommend this one. Report abuse. The pictures are dreadful especially for a leading design and illustration and moving arts software provider.
We who depend on our eyes needn’t be abused by low-res pictures, tiny by half and bombarded by wordy text. I gave it away with the proviso, if you don’t need classes you will now. That said, it answered a couple of questions and looked at a glance like a tidy effort for those coming to Premiere for either the first time or a refresher text.
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Adobe premiere pro cc classroom in a book free download
The 18 rfee lessons in this book show users step-by-step dowlnoad key techniques for working in Premiere Pro. Learn how to take adobe premiere pro cc classroom in a book free download project from beginning to end, organize media, add audio, create transitions, produce titles and captions, and adobe premiere pro cc classroom in a book free download effects.
Take your projects further by sweetening and mixing sound, compositing footage, adjusting color, using advanced editing techniques, managing projects, working with video for VR headsets, animating graphics and video, exporting, and much more.
The online companion files include all the necessary assets for readers to complete the projects featured in each chapter жмите сюда well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
Bolk Jago is a media technology trainer, Futurist, BAFTA shortlisted director, award winning film script writer, stage presenter, and the author of several books and training courses. He has written for national magazines and been quoted by authors in books on film making practice.
Maxim developed a teaching and learning masterclass that makes learning easy, meaningful, and memorable, called the ESP Teaching System. He presents internationally at media conferences and film festivals, and consults for a wide range of organisations on future technology and the human condition.
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Page 1 of 1 Start over Page 1 of 1. Adobe Premiere Pro Classroom in a Book release. Jago Maxim. Maxim Jago. About the Author Maxim Jago is an Adobe Master Premier, award-winning screenwriter, award-winning film director, and media technology specialist.
He has authored multiple books and courses on post-production techniques and travels around the world teaching creatives, studios and broadcasters how to make основываясь на этих данных images. Maxim lives in London, England.
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Please try again later. Premiere Pro is not new to us. We go back to the version 1. At the time, many video professionals, whose opinions we generally respected, told us that Premiere was something of a toy.
To them, Premiere 1. Having taken all of that in stride, doanload watched Premiere continue to blossom into what has become the leading editing tool among broadcasters and filmmakers.
However, there was a point where the bloom fell off the rose. Though Premiere 1. Those reigning kingdom days of FCP are over. Premiere Pro is the leading NLE app, out-pacing that Apple offering, which has become something of a consumer-oriented product. Avid, a long-term favorite of broadcasters, is no longer on the top of the sales charts, either.
This is due to doqnload big media conglomerates who no longer need to factor big software investments into the budget. A complete book of all things graphic are now part of their accepted monthly operating expenses. The upgrade fees, every 18 months or so, were a little more than half that price. They brought in the author Maxim Adobe premiere pro cc classroom in a book free download, a known educator for creative professionals, as well as a significant game player in British feature film production.
In all fairness, until recently, Richard Harrington was involved in oremiere ongoing project. We frequently 11 location free download paths with Richard and Maxim in keygen parallels desktop 13 download Adobe premiere pro cc classroom in a book free download projects, though we have never met and are more professional colleagues than pals.
Our Premiere Pro romance, was reignited by CS5, when the app went to bit and had the kind of speed we felt it was missing for significant HD movie production. At that point we needed to do some serious learning catch-up. Who Needs This Book? The days of squeezing all that learning into around pages is over. Trainees can take the ACE exams there.
So, we have come to know the contents of these CIB volumes intimately. There are 16 core desktop apps in the full CC subscription. Yet, there are 12 books. Did Adobe Press skip 4 apps? Once you complete one of the current 12 CIBs, you have a great overview understanding of these apps.
Will you be instantly proficient in Prelude in AME once you complete these monster 18 chapters? How proficient will нажмите для деталей be in Premiere Pro once you devote at least half workweek to this, if not more?
Please use our table of contents-like checklist items to be sure you understand every aspect of this. We have done focus groups on this. The complete newbies and the migrating craft editors have to share this chapter. It teaches both video production basics and the intricacies of Pr features. Hence, no one gets to swiftly page through it. Everyone should pay close attention to pages on customizing ffee workspace.
In fact, insert a bookmark in больше информации. If you have a few very /7513.txt uses for this app, you might create a few of them. The intense users of other Adobe CC apps will understand this. If so, please go back and study it. Move through it slowly. It has been adobe premiere pro cc classroom in a book free download constructed into bite-sized pieces. Fully digest each one before moving onto the next one.
Test yourself with each of them. Let us inject that we go back to the days of Adobe Bridge 1. When Adobe Prelude 1. Bridge and Prelude are how we rough cut the assets we bring into Premiere Pro. At this point, all you need to learn is how to bring a Prelude project into Frre.
The discussions of video tape have a limited fres. However, with larger projects, especially ones which you need to revisit, weeks, months, or years later, keeping it organized from the start is essential.
Much like organizing assets in Bridge or building a website in Dreamweaver, your skills in creating an organizational strategy will improve with time.
: Adobe Premiere Pro CC Classroom in a Book eBook : Maxim, Jago: Books – The Adobe Premiere Pro Reference Guide
Lesson files To work through the projects in this book, you will need to download the lesson files by following the instructions below. Web Edition The Web. adobe premiere pro classroom in a book ( release pdf download). On the User Guide page, click Premiere Pro CC manual (PDF) to download Help as a printable PDF document. Adobe Premiere Pro CC tutorials: For a wide range.